Legion Roads press kit
Everything here may be used in coverage of the game.
- Developer
- Arya Pishgah, solo
- Release
- Android 13 October 2026iPhone 24 October 2026
- Price
- Free, optional in-app purchases, no ads in battle
- Platforms
- Android 8+, iOS 15+
- Genre
- Real-time strategy, territory conquest
- Session
- 5 minutes a battle
- Engine
- Godot 4
- Website
- legionroads.com
- Contact
- [email protected]
- Social
- YouTube channel
Every road leads somewhere. Hold the ones that matter.
Legion Roads is a Roman road-strategy game for your phone. Forts produce troops, roads carry them, and a match is won by holding more forts than the other legion when the dust settles. Drag to send, tap to fortify, two spells in your pocket. Five minutes a battle.
Why it’s different
Deterministic simulation, server-replayed ranked
Both phones run the same battle in lockstep. When a ranked match ends, the server replays it from the recorded commands and only that replay moves a rating.
Five-minute battles
A whole match, start to finish, fits in a wait for the bus.
Two-spell loadouts
Choose two of eight before the march. Levelling them in the Armory is the long game between matches.
youtube.com/watch?v=nWNprT_eQGEDownload mp4 (1920×1080, 27 s)
Captioned shots
Click any shot for the full-size file. Raw versions without captions are in the zip; the trailer downloads separately.








Drag to send
Eight seconds of a battle on Via Appia: drag from a fort, let go, the garrison marches. 800×450, under 3 MB, sized for Reddit and tweets.
Arya Pishgah
I make Legion Roads on my own: design, code, art and the server that replays every ranked match. For interviews, review builds or anything else, write to [email protected].

